August 15, 2022

Prototyping For Digital Experiences By Chris Nyffeler – Ideo U – Free Download Course

 

Prototyping For Digital Experiences By Chris Nyffeler – Ideo U – Free Download Course

Low-fidelity prototyping methods for digital products and services.

You don’t need to know how to code to come up with innovative digital products and services. To build the right thing—and build the thing right—you have to design for people first and use technology as a tool to meet real human needs. Prototyping is a time-tested method for generating innovative solutions by keeping humans at the center of the design process and gathering feedback early and often.

Course Outcomes
Shape ideas for digital products and services—from apps to websites and technology interfaces—using quick, low-fidelity prototyping.
Build something people will love by gathering feedback that will help you tap into real human needs and make your ideas even stronger.
Share a compelling vision for your digital experience through prototypes to create alignment and earn support.
Save time and money by refining your concepts before moving to more high-fidelity prototypes, wireframes, or coding digital builds.

What You’ll Learn
Introduction
Why building great technology is really about understanding people.
WATCH A SNEAK PEEK

Prototyping for Digital Experiences—A sneak peek of the class
1 VIDEO LESSON
Technology Starts with People—Build digital experiences that matter
1 ASSIGNMENT
A Digital Day-in-the-Life—Think through digital software, apps, and devices that you use every day and what makes them good or bad, and why.

Lesson 1: Dive Into Digital
Learn how technology can be more human.
2 VIDEO LESSONS
Designing Products We Love—Three qualities of great digital experiences
Design for Conversation—How can technology be more human?
1 ASSIGNMENT
Tag, You’re It—Write the conversation for the interaction of a digital experience that you know well.

Lesson 2: Build to Think
Prototype to push your thinking and generate ideas.
4 VIDEO LESSONS
More Prototypes, More Potential—Prototype to push your thinking
Mentor Moment with Kim—Avoid jumping to one solution
Build to Think—Prototyping in action
Watch—Explore the Unknown
1 ASSIGNMENT
Spin the Wheel—In this assignment, you will choose a digital experience and a set of users, sketch prototypes to help think about new ideas, and apply a constraint to help push your thinking even further.

Lesson 3: Build to Learn
Test your assumptions to see which ideas are the most viable.
5 VIDEO LESSONS
Prioritize Your Prototypes—Answer key questions and build confidence
A Mentor Moment with Ethan—Bring developers into prototyping
A Mentor Moment with Danielle—Prototyping with your users
Build for Feedback—Five tips for designing digital prototypes
A Mentor Moment with Kim—Sometimes it’s not going to be digital
1 ASSIGNMENT
Get in Front of Users—Craft a plan and a prototype to test your digital experience with users.

Conclusion: Build to Communicate
Learn to use prototypes to help tell the story of your digital experience.
2 VIDEO LESSONS
Share Your Vision—Prototype to tell a story
Mentor Moment with Ethan—Prototypes change the conversation
1 ASSIGNMENT
Your Turn—Quickly craft a story about your prototype from the previous lesson.

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